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Thread Statistics | Show CCP posts - 2 post(s) |

Daide Vondrichnov
SnaiLs aNd FroGs
18
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Posted - 2015.01.05 19:38:06 -
[1] - Quote
I would have rather seen Fighters assist deleted...
If they wants to project the dps they have to come on the grid rather than hugging a pos forcefield.
I may not understand what this change will really impact on the fighters but there is something clear : they will be able to stay in a safe position, so even if their fighters need more times to apply their dps, they will at the end... |

Daide Vondrichnov
SnaiLs aNd FroGs
19
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Posted - 2015.01.05 20:18:17 -
[2] - Quote
Bienator II wrote:sounds reasonable. any changes planed to address skynet carriers?
Many things have shown that this thing needed to be fix, wait n' see ! |

Daide Vondrichnov
SnaiLs aNd FroGs
19
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Posted - 2015.01.05 21:56:50 -
[3] - Quote
SFM Hobb3s wrote:Dunno, but if this is a change that is going to drive carrier pilots back to farming guristas in subcaps...well I guess that means there will be more AFKtars to kill. No complaints here.
Rofl, it's always funny to get tackle some carriers, random people often try to defend it, and better they can warp moaaaar carriers.
SFM Hobb3s wrote: Surely a "session change" timer for fighters is a better way of addressing a "scooping-to-reset-guncycle-state". At those rates, bombers will have their very purpose of shooting capital ships will be affected somewhat harshly (~15 seconds to begin shooting a carrier). Normal fighter scan res nerf, fine I guess. But in all honesty, Tengus and Ishtars need the attention a lot more.
T3 rebalance is going on, they did talk about it earlier.
When they are fixing things it doesnt mean that they are not working on something else :p. |

Daide Vondrichnov
SnaiLs aNd FroGs
22
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Posted - 2015.01.06 16:55:52 -
[4] - Quote
Tykonderoga wrote:The real issue is the fact that this is a made up exploit, if it even is an exploit. The real issue the disdain that devs like Fozzie have for Supers and Titans. NCDOT is the largest owner of supers in the game, and let me tell you a little secret, we don't use them, not for months. They are used strategically and very rarely. So when I hear people rant and rave about them being overpowered and an i-win-button, it is completely inaccurate. The days of fishing with supers died in this patch.
Supers are supposed to be powerful and intimidating machines of war, not highly specialized, vulnerable manatees that can be killed by small to medium-sized gangs. Oh, and they are taken down by small to medium-sized gangs. They are supposed to be a force multiplier. They are supposed to powerful and intimidating and able to screw you over in your 200mil isk HAC. They are not supposed to be killed in a comical way by a small force.
So I am calling out Fozzie. Just tell us what the long term rebalancing on Supers is. It is unfair to those who invest in a character and tens of billions of isk to buy one and properly fit one. You owe us that. You owe us honesty and not dishonesty.
Some players have poured over a decade into your game. That means over a decade of subscriptions and time. Now you are telling us that our end game is virtually useless. Now you are telling us our play style is irrelevant . You are telling us that what you can train in months and acquire in a few hundred mil is the true end game. You are telling us that you have to take in every mouthbreather who can fly an ibis. You are telling us to destroy our community, which we like small, to attract the new player.
How is that fair? How is that right?
Supers are supposed to be caps hunters... Deal with it. |

Daide Vondrichnov
SnaiLs aNd FroGs
22
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Posted - 2015.01.06 17:48:54 -
[5] - Quote
So many tears here uglaglagla, GJ CCP ! |

Daide Vondrichnov
SnaiLs aNd FroGs
23
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Posted - 2015.01.07 15:13:39 -
[6] - Quote
midnight chase wrote:so by practically eliminating capital drones in sov warfare, there is going to be a mas cull of capital pilots due to this, which now brings me onto my next point at first i was all for the jump fatigue introduction but seeing it rack up, ccp ytou are now killing the game for more experienced players.
jump fatigue and light year ratio it should of been one or the other not flipping both, this is starting to kill the game on a capital and sub cap level, if you want to nerf capital drones then get rid of the assign drones to intercepters and sub caps now that is op and broken, and intercepter doing batlleship damage thats way too op
You don't obviously know what you are talking about...
So you'll stop to use FBs because of a scan res nerf ? Srly ?
And Capital projection nerf is killing the game ? What the hell are you saying... It saved the game. |

Daide Vondrichnov
SnaiLs aNd FroGs
23
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Posted - 2015.01.07 15:21:02 -
[7] - Quote
SpikeyWelsh wrote:nerf nerf nerf nerf
@fozzie, iff you wanne get rid of guys who have worked months or years to get there char into such ships, and devoted a lot of isk/time to get one why dont you just remove all supers and titans............and give people there isk/SP back
Nerf 1: 50% extra fuel consumption Nerf 2: Max 5ly jumprange with space aids......yeah yeah called`` jump fatique`` Nerf 3: fighters and bombers.....and not a little....90%
Whats next?
Slave sets not working for capitals anymore? like chrystals... or
Same crap iff you look into the folowing..12 interceptors can point a super, and still the super will warp of. iff you build a mobile warp disruptor ( made of 12 warp desruptors) and depoy it, a super will be caught.
Cry us a river... |

Daide Vondrichnov
SnaiLs aNd FroGs
24
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Posted - 2015.01.10 03:42:56 -
[8] - Quote
Sgt Ocker wrote: CCP should offer a refund of Capital skills.
Fixed, QQ bye bye |

Daide Vondrichnov
SnaiLs aNd FroGs
24
|
Posted - 2015.01.10 05:27:02 -
[9] - Quote
Sgt Ocker wrote:Alavaria Fera wrote:Promiscuous Female wrote:Lady Rift wrote:Would depend what the timer is and when it starts. If it starts when you launch drones and is only 10 or 15 sec then a small gang should n't be affected see this is already getting too complicated the K.I.S.S. principle is in full effect here modifying the drone scan res is simple creating an overarching cooldown system for launching and relaunching all drones is not Obviously a drone launching fatigue + cooldown timer. The future is us having tons and tons of timers all ticking down constantly. May as well.. we can all play "timers online" Who doesn't want to spend years and billions of isk training for the biggest ships in the game, have a character sit permanently in one of the most expensive ships available - And only log it in just to show off how much you spent on the fit. A billion isk in subcaps should NEVER be able to take down a super as easliy as they will after this nerf.
Go back to your theme-park pls !
The most expensive ship isnt supposed to be the best, stop playing if you can't understand that Oo. |

Daide Vondrichnov
SnaiLs aNd FroGs
24
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Posted - 2015.01.10 13:19:42 -
[10] - Quote
killerkeano wrote: Now in tidi (which is where any super not shooting an SBU will spend most of its active life when not logged off due to lack of content) the time taken to apply damage will be almost 3 minutes.
~16.9 sec to target a SBU "ZOMG IT'S OVER 9000". |

Daide Vondrichnov
SnaiLs aNd FroGs
24
|
Posted - 2015.01.21 19:55:02 -
[11] - Quote
Asuka Solo wrote:This is f#$%^&g bull$*!&
You guys did wonders for sub caps.... but under these obviously biased "in favor of lesser ships" Devs, Rifters online just became Rifters online II: Anti-caps.
I knew there was a reason why I unsubbed 13 accounts so far.... Guess I can - a few more now with a smile on my face.
I like your tears keep it up.
Fighters assist is gonna be fix soon, w8 n' see. |

Daide Vondrichnov
SnaiLs aNd FroGs
24
|
Posted - 2015.01.22 00:55:39 -
[12] - Quote
Sgt Ocker wrote: They have just has their scan res cut by 50% and tracking reduced, so unless you are using them to shoot a Poco or bigger they will be of little assistance.
A fighter can get as much tracking as a light electron blaster, what nerf are you talking about ?
Then no, we are not 3 complaining, every null-sec roamers know this s***, because they had to deal with it one time at least.
Sgt Ocker wrote: I know they will "fix" assigning fighters though. It will be "fixed" to appease the 3 people who complained about instead of playing eve like everyone else and finding a way to deal with it.
I'm fixed about how you don't know what you're talking about. |

Daide Vondrichnov
SnaiLs aNd FroGs
24
|
Posted - 2015.01.22 09:41:13 -
[13] - Quote
Sgt Ocker wrote:Daide Vondrichnov wrote:Sgt Ocker wrote: They have just has their scan res cut by 50% and tracking reduced, so unless you are using them to shoot a Poco or bigger they will be of little assistance.
A fighter can get as much tracking as a light electron blaster, what nerf are you talking about ? Then no, we are not 3 complaining, every null-sec roamers know this s***, because they had to deal with it one time at least. Sgt Ocker wrote: I know they will "fix" assigning fighters though. It will be "fixed" to appease the 3 people who complained about instead of playing eve like everyone else and finding a way to deal with it.
I'm fixed about how you don't know what you're talking about. Now we know why Kadeshits dont want to get a fighter assist nerf https://zkillboard.com/character/90133694/. So you want a valid game mechanic nerfed because - you think it is unfair?? Had you won the fight would you be crying about how unfair assigning fighters is? An Ishtar and Cynabal get blapped by a gang of 7 and because there were assigned fighters - it is unfair. You sound like the kid in the sandbox who's castle just got kicked over by "the big kids". Should smart bombing battleships also be nerfed 22 kills in 3 mins ? By your reasoning, yes. After all, he is kadeshi and you make a point about Kadeshi using valid tactics to win fights As I said, Eve should not be about nerfing simply because a mechanic is seen as unfair by a few. Put the tissues away and look at how you can counter the tactic. Scanning the NYX and forcing it to retreat into the pos is a good start. Bring more friends and start popping fighters is another. Ever heard of interceptors - They are Frigates that can scout . Crying to CCP about how unfair it is, should be the very last resort. And more than anything, shame on CCP for listening. And yes a fighter can get the same tracking as a small electron blaster (with 3 scripted omnis) but it takes 10 to 12 times longer to lock a target as anything fit with electron blasters. We roam nul regularly, have had encounters with assigned fighters but certainly are not whinging about losing to a valid game mechanic. What we did was looked for ways to counter the threat. I suppose we could join the small group who would rather whine to CCP but that just seems childish and not in the sandbox nature of Eve, especially when there are many alternatives. - - - - - - - - - - Assigning fighters and bombers only needs to be modified so the ship assigning has to be within its drone control range of the ship the fighters or bombers are assigned to.
Haha guy you're such a joke xD, stop defending skynet, get ballz and warp on grid.
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Daide Vondrichnov
SnaiLs aNd FroGs
24
|
Posted - 2015.01.23 00:24:08 -
[14] - Quote
Irrelevent more. |

Daide Vondrichnov
SnaiLs aNd FroGs
24
|
Posted - 2015.02.19 20:52:44 -
[15] - Quote
Solaris Vex wrote:In the battle against PL last December we (HERO Coalition) destroyed fighters so rapidly that PL stopped launching them. If fighters generated killmails our isk efficiency would have been through the roof.
Means that your FCs have noticed that the Fighters were a greater treat than the enemy fleet... lol ?
Sgt Ocker wrote:Fighters and Bombers are perfectly balanced for use by carriers and supers but are by some, considered OP when assigned. The only problem is, to balance the damage potential of assigned fighters would render them next to useless when being used by a super or carrier.
Super carriers were once good anti-subcap due to their ability to use light, med, heavy and sentry drones, but they were nerfed why ? Because they've never been design to be anti-subcap plateform but an anti-cap one...
Sgt Ocker wrote:..look for solo easy targets...
We roam to find people to kill, not our fault if they are easy to kill .
Zekora Rally wrote:If you are getting welped with the carrier off-grid, nothing is going to change with the carrier on-grid.
We can try to bubble him at least and ping bros for reinforcement, something impossible atm... |

Daide Vondrichnov
SnaiLs aNd FroGs
25
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Posted - 2015.02.22 15:01:31 -
[16] - Quote
Sgt Ocker wrote:Blah blah blah, it's not OP blah blah blah just a trap blah blah blah Rattlesnake bait blablabla
Farm in fleet with fighters assign to you, if someone land, throw fighters = win.
Is it a trap ? No, fighters are a way to farm faster, but are also able to one shot small ship like destro / Frig, much more an over-powered PDW.
Then calling that our complains about skynet are UNEVE show how dumb you are sadly.
I wish you the best "pvp" with your fighters...
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Daide Vondrichnov
SnaiLs aNd FroGs
25
|
Posted - 2015.02.22 23:05:26 -
[17] - Quote
My main complain is that people are using this feature in order to protect themself without anyway to counter it for the aggressors that's the point, now if they can't get the bonus when assigned or have to be on grid to assign i don't care has they will never take risks with their shiny super.
Now people starts crying because they won't use their super anymore due to a nerf, well just use them to kill caps like they were intended, but oh wait they don't have the ballz to do it, here's the problem.
Are we supposed to stop roaming because ppl have this unfair PDW ? Is it EVE ? Srly ?
In tribute to our scouts : Fighters often land once the ship is tackled, then one-shot him then he warps out, what are we supposed to do ? Runaway if we spot a super in a system ? Just because they are broken ? IS IT EVE ? |
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